Name:Peter LIPKA
Position:COO
Company:Improbable



Peter Lipka is one of the co-founders of Improbable, and the Chief Operational Officer at Improbable. As an early founder he played a key role in designing and architecting the core principles of the technology behind SpatialOS, and filling key roles as Improbable grew from 4 to almost 300 people – including the Head of the Fabric Team, Head of Engineering, Head of Commercial Team before taking on the COO role.


Headquartered in London, Improbable is a company dedicated to building technology to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds.

 

Improbable is the creator of SpatialOS, a cloud-based technology for game developers creating previously impossible games. It enables studios to design, build and manage games that go beyond the limits of a single-server architecture.



By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences. It allows a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer and with more players than any single engine or server could.


 

In February 2018 Improbable announced an agreement with NetEase, a leading Chinese Internet technology company, to begin a broad partnership to make and publish games built on SpatialOS. This is the first partnership between Improbable and a Chinese game creator to use SpatialOS.

 

Improbable’s CEO, Herman Narula, and Peter Lipka, leader of Improbable’s operations in China,will introduce Improbable’s SpatialOS technology, and illustrate how it can be used to create games that deliver new, previously impossible gaming experiences by going beyond the limitations of single-server architecture. They will highlight current use cases of SpatialOS, where innovative game design is creating the next generation of game design. And they will discuss how SpatialOS technology can support Chinese game development and be a source of inspiration and new ways to build and play games that are uniquely suited to both Chinese and international game markets.


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